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Find this tutorial in: /usr/local/resin/webapps/resin-doc/protocols/tutorial/custom-protocol
This tutorial shows the usage of the Resin server architecture to handle a custom protocol. Resin handles the TCP connections, multi-threading, and the request object pooling. The application implements a class that reads from a stream and writes to a stream. Professor Trelawny once got a student to make a Magic8Ball, used for prophecy. Originally it was used with a simple web interface. Now Trelawny wants to provide a protocol server on the Hogwart's public web server. The protocol is at the same level as or , it sit's directly on top of TCP/IP.
Implementation of a protocol at the level that is at normally requires a large amount of bug-prone code, such as code for handling tcp/ip connections, multi-threading, and request object reuse. Resin provides a simple way to handle protocols without requiring the implementation of that code.Applications take advantage of Resin's highly tested and configurable server architecture and only need to implement some simple objects. Two classes are required, one which extends the abstract class class com.caucho.server.port.Protocol and one which implements the interface class com.caucho.server.port.ServerRequest .
A custom class derived from class com.caucho.server.port.Protocol is a factory that produces custom Request objects. The Protocol passes a class com.caucho.server.connection.Connection object to the Request object it creates. The Request object uses the Connection to obtain a read stream and a write stream. The example in this tutorial is simple, it's main purpose is to override the createRequest method to return an instance of the example.Magic8BallRequest request handling object.
It also stores and returns the protocol name.
class com.caucho.server.port.ServerRequest is the interface used for implementing the class that handles a request. This is where the bulk of the work is done. The method handleRequest() is called for each request. Implementations should not assume that a new request object is created for each new connection from a client. Resin may reuse a request object once it has finished handling a request. It is guaranteed, however, that the handleRequest() method of a given instance will only be handling a single request at a time. This means that any member variables must be initialized at the beginning of the code in handleRequest(). The first step in handleRequest() is usually to obtain a class com.caucho.vfs.ReadStream and a class com.caucho.vfs.WriteStream from the Connection that was stored with the constructor. These streams are used to read raw data from the client and write raw data to the client. This tutorial then goes on to initialize a parser and perform appropriate commands, depending on what is submitted by the client. The readStream is used to determine what to do, and the writeStream is used to send the response. The implementation here depends on the protocol that is being supported.
The protocol is handled at the server level in the Resin Environment hierarchy. This means that the code has to be available to the appropriate classloader. A jar with your code in it can be placed in $RESIN_HOME/lib/, for example $RESIN_HOME/lib/magic8ball.jar. The use of the Protocol class is configured with <port> and <protocol> .
This tutorial has to be deployed by hand in your installation of Resin. 1. find the tutorialThe filesystem location of this tutorial is at the top of this page. 2. add the entry to resin.conf
3. build and deploy the libraryTo run the demo, you can find the build/magic8ball.jar file and copy it to $RESIN_HOME/lib/. An ant build file is provided. Calling "ant deploy" will build the jar and deploy it in $RESIN_HOME/lib/magic8ball.jar 4. start Resin or wait for a restartStart Resin, or if it is already running wait for it to notice the new library and restart. The default Resin configuration will notice the new jar file (eventually) and restart itself. If you are impatient you can stop and start the server yourself.
5. test using telnetThe simplest way to test a protocol like the magic8ball is to use telnet.
The class com.caucho.server.port.Protocol and class com.caucho.server.port.ServerRequest classes are of course Resin specific. The class com.caucho.vfs.ReadStream and class com.caucho.vfs.ReadStream are as well. If portability is a concern, implement a class that is similar in functionality to class com.caucho.server.port.ServerRequest . Code that class to get passed a class java.io.InputStream and a class java.io.OutputStream . A bare-bones Resin-specific Protocol and ServerRequest can be used as a thin wrapper to your custom class, and the Resin's ReadStream and WriteStream can be passed as the InputStream and OutputStream. When porting to another application server (if they provide this kind of functionality) you can code a thin-wrapper specific to that app-server that uses your custom Request class.
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